Tutorial: Create Hollywood-Style FX in 360 VR Production | Tim Montijo | SkyBox Studio V2
Watch Tim Montijo from unifiedpictures.com show how the easy 360/VR workflow can be using SkyBox Composer, a new module in SkyBox Studio Version 2. SkyBox Composer gives you a view-based edit comp in After Effects. That’s right… you can edit in the actual 360 view. Using Composer, you can easily make place VFX where you want them to be to create cinematic VR experiences and 360 videos.
Tim shows how to add Hollywood-style VFX into your 360/VR production. He walks us through building a 360 scene from rendered spherical assets brought in from 3ds Max. Other assets used include flat fire footage, and a free 3rd party effects plugin. The View-based editing makes for a much more intuitive workflow in After Effects.
How to Bring Hollywood FX into 360 VR Production |Tim Montijo | SkyBox Studio V2
“SkyBox Composer totally speeds up the layout process, and lets me focus on making cool stuff.”
-Tim Montijo, Co-Founder, Unified Pictures
Tim Montijo is a co-founder at Unified Pictures. He is also their most diversified artist and certainly one of the most productive, with experience as animator, producer, visual effects supervisor, director, composer and executive for various film and television projects. His range is so broad that he was invited to teach Visual Effect and Animation for UCLA’s Entertainment Studies Program. After co-founding the successful digital effects firm Electro Age in 2001, Tim Co-founded Unified Pictures in 2004.
Mettle Skybox Suite has joined Adobe.
Mettle Skybox Suite of plugins will be exclusively available as part of your Creative Cloud membership through deep, native integration with Premiere Pro CC and After Effects CC. Adobe Creative Cloud will offer an end to end experience for crafting rich and compelling VR/360 experiences.
Learn more – Adobe and Mettle VR: 360 degrees better
Integrate VFX in 360 Video with SkyBox Composer - Lesterbanks
[…] walks through building a 360 scene from rendered spherical assets brought in from 3ds Max. Other assets used include flat fire […]