SNEAK PEEK 1 | SkyBox Studio Version 2 | SkyBox Composer
Working in 360/VR just got a whole lot easier. New Module: SkyBox Composer creates a 360° “Edit” comp that is similar to a regular “Comp” in After Effects. View-based Edit: you can orbit around your 360° “Edit” comp using the “Camera Orbit Tool”, to position the 360 view you need in frame. The framed 360 view is similar to what you see through an HMD, like the “Oculus Rift, or what is framed on your smart phone. So now you are working in a Comp view that mimics what the viewer will see in the rendered 360° video.
SkyBox Composer brings 360/VR workflow closer to the regular After Effects workflow, making it much more intuitive and easier for painting, motion tracking, and adding 2D and 3D elements.
SkyBox Composer creates a 360° Edit Comp and linked Output comp in equirectangular format, that you render from. You can open both windows simultaneously, and see what the “Output” comp looks like as you work in your “Edit” comp. Also new – work with any comp size and any aspect ratio.
“Normal” View-based 360 editing in After Effects.
SkyBox Studio Version 2 introduces 3 new modules:
One script: SkyBox Composer
Two Plugins: SkyBox Project 2D, SkyBox Rotate Sphere
SkyBox Studio Version 2 will still have the 4 original modules for 360/VR production. Two plugins: SkyBox Creator and SkyBox Viewer. Two scripts: SkyBox Creator and SkyBox Extractor.
Access SkyBox Composer: Windows > SkyBox Composer
SkyBox Composer Edit Comp.
SkyBox Composer Output Comp.
SkyBox Composer: Edit comp is linked to Output Comp.
Mettle Skybox Suite has joined Adobe.
Mettle Skybox Suite of plugins will be exclusively available as part of your Creative Cloud membership through deep, native integration with Premiere Pro CC and After Effects CC. Adobe Creative Cloud will offer an end to end experience for crafting rich and compelling VR/360 experiences.
Learn more – Adobe and Mettle VR: 360 degrees better
This looks like a great way to work with text in 360. Looking forward to working with the new version.
This is going to be a great update to an already impressive set of tools!
Christopher Scott Knell
What’s your timeline on the release Chris? Q4 or Q1?
This is awesome! I’m working on a VR project that would benefit HUGELY from this update. Can you hint at when it might be available?