Design and animate 3D logos directly in After Effects. Create organic backgrounds, 3D morphing shapes, and much more. Lots of new features in Version 1.75!
Samples Clips Made with Version 1.75
Mettle Logo Animation
Made with New features for Version 1.75: Spherical Displacement, Xray render Mode and SkyDome feature we introduce into the Environment section. We used Mettle’s SkyBox with Trapcode Particular to generate the outer space background.
Praschan Requiem Title Sequence
The long typographical morphing sequences are all made with ShapeShifter AE. Great work by Sonia Rechaux for Praschan Requiem, a French Policier, or Crime film.
Model a 3D Aquaman Logo In After Effects
Use your 2D skills and knowledge to quickly create a 3D logo in Ae, with a level of complexity that would be much more time-consuming in a 3D app.
Amazing Spider-man Sequence Tutorial
You loved the Amazing Spider-man title sequence. So here’s the tutorial that shows you exactly how to recreate it in After Effects with our ShapeShifter AE plug-in. Nancy from mettle hosts this fun tut. Download the free project file and follow along!
Expandables Title Sequences
Awesome After Effects tutorial by Chris Bobotis,(mettle.com). Learn how easy it is to get amazing results with ShapeShifter AE.
New Features for Version 1.75
OPTIMIZED FOR AFTER EFFECTS 2015
Built in lighting at launch to get you up and running
LINEAR AND SPHERICAL DISPLACEMENT MODE
Choice of blurring; Texture Map, Displacement Map or Both.
ENHANCED SUPPORT OF ALPHA CHANNELS
Use Texture Layer’s Alpha, Displacement Layers Alpha or combine Both
NEW RENDER OPTIONS
Including, Normals, UV, Shadows, Xray & Points
You can also have Shadows cast on Normals and UV
NEW GENERATOR CONTROLS
Mirroring, including Mirror on X, Mirror on Y Mirror on X.Y
NEW GRID DISTRIBUTION SYSTEM
Including; Grid Z X,Y,Z + Grid Offset X,Y,Z
Mist is cast on to SkyDome Background
Fog is cast on to SkyDome Background
You can now display and render your reflection Maps in the background as well.
You can use the same image as a Reflection map as you do in the background or choose to use a custom layer for your background
ADJUST FIELD OF VIEW CONTROL
SCREEN SPACE REFRACTION
DISPLACEMENT MAP CHANNELS
Isolate different regions on your 3D model, and give them different reflections and finishes.
DISPLACEMENT MAP NOISE
Easier to create natural-looking organic surfaces and animations using mathematical algorithms instead of additional geometry. Is a great complement to displacement maps.
Control the amount of geometry in your 3D model. Add more geometry for extreme close-ups in your animation, and diminish the geometry for long-shots of the same model.
Create natural phenomena like fog and mist with no additional rendering time.
3D BLENDING MODES
GENERATE AND ANIMATE TRUE 3D TEXT
in the comp window, quickly and easily.
EASY 3D DEFORMATIONS
Bend, Bulge & Twist controls.
3D DISPLACEMENT MAPPING
Use a grayscale image to deform your layer in 3D space.
Replicate your 3D object multiple times on a single layer. Control and animate the replications with one set of controls.
Add the fresnel lens phenomenon to your work. Create additional 3D materials, like water and glass.
True 3D blending (transfer) modes built-in at many levels.
RENDER DEPTH MAPS
for use with lens blurs + products like Trapcode Particular etc.
Spherical and Cubic.
After Effects Shape Layers + Layer Masks
HIGH SPEED RENDERING