The easy way to do complex layer deformations in After Effects. Three main features: Mesh Warp, Displacement Mapping and Render Primitives.
Intuitive Character animation. Shape morphing. Terrain creation. Water simulation. Organic backgrounds. And much more.
MEC: Mettle Exclusive Content. Project files available in your customer account.
Sample Clips Made With Version 1.75
FreeForm Pro: The Ultimate Guide by Chris Lavelle.
LATEST FEATURES FOR V1.75:
Transform your layer into an array of primitives: Cubes, Tetrahedrons, Octahedrons, Icosahedrons, Rods and Planes.
Controls to Amplify Scale and Rotation via luminance values in height maps.
Assign Ae layers (including animated pre-comps) as a texture.
Time Sampling Controls (Random Still Frame & Random Loop).
Transform Controls: Scale, Rotation and Anchor Point (X,Y,Z).
Randomize Postion and Rotation (X,Y,Z).
Display and render a separate Environment Map or use your Reflection Map as the background.
Field of View Controls.
Mist and Fog are cast onto SkyDome Background.
OPTIMIZED FOR AE 2015
NEW DISPLACEMENT MAPPING CONTROLS
Displacement Bias and Smooth Normals
SCREEN SPACE REFRACTION
Pre-Blur: Texture Map and/or Displacement Map.
Enhanced support of Alpha Channels – Use Texture Layer’s Alpha and/or Displacement Layers Alpha.
NEW RENDER OPTIONS
Normals, UV, Shadows, X-ray and Points.
Shadows cast on Normals and UV.
NEW GENERATOR CONTROLS
Mirror to extend your layer on the X, Y or X/Y.
New Grid Distribution System: Grid X, Y, Z + Grid Offset: X, Y, Z.
3D MESH WARP
Bend and distort on x, y, z. Add up to 400 control points on a single mesh layer, and control and animate each point in 3D space.
Replicate your 3D object multiple times on a single layer. Control and animate the replications with one set of controls.
3D DISPLACEMENT MAPPING
Use a grayscale image to displace or deform your layer in 3D space. Great for terrain and character animation.
Add the fresnel lens phenomenon to your work. Create additional 3D materials, like water and glass.
DISPLACEMENT MAP CHANNELS
Isolate different regions on your 3D model, and give them different reflections and finishes.
DISPLACEMENT MAP NOISE
Easier to create natural-looking organic surfaces and animations using mathematical algorithms instead of additional geometry. Is a great complement to displacement maps.
ADDITIONAL REFLECTION MAPPING CONTROLS
Many extra built in features for much more control over reflections.
Control the amount of geometry in your 3D model. Add more geometry for extreme close-ups in your animation, and diminish the geometry for long-shots of the same model.
3D SHAPE MORPHS
Create and transform from one 3D shape to another.
Create natural phenomena like fog and mist with no additional rendering time.
3D BLENDING MODES
True 3D blending (transfer) modes built-in at many levels.
Spherical and Cubic.
WORK DIRECTLY ON
After Effects Shape Layers + Layer Masks