Pokemon 360 | SkyBox Studio
It’s been 20 years since Pokemon was introduced, and this 360 video by Gerard Mateo (RedRiderV) commemorates that milestone. Blender and C4D were used, along with After Effects and SkyBox Studio in the production pipeline.
The 3D characters were animated in Blender by Pablo Gonco (www.gonco.es). Gerard exported those animations in OBJ sequences, and then, imported them in the After Effects 3D space using Element 3D, in a master composition previously created by the SkyBox Creator script.
The backgrounds for each sequence were made with Element 3D also, using equirectangular HDR maps in combination with 3D geometry (the 3d modeled stadium, the earth planet, the surface of the sea etc) and, in some cases, with particles from Trapcode Particular for example to create the large cloudscape in the sky sequence.